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The HGR framework is finally tested on a double case study: the representations of Roman Republic and Empire in Total War: Rome II (2013) and Sid Meier's Civilization V (2010). Ideologies are a new end-game concept introduced in the Civilization V: Brave New World expansion pack. In particular, the framework focuses on the three processes needed for creating an historical discourse (Lozano 1987) and on the three translations that the past undergo to become a game: perspectival, digital and ludic.
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City States become a new resource in your diplomatic. The World Congress is a place where, just like in real world, all leaders of the civilizations and city-states are represented by their delegates. In this article we describe and propose the HGR framework, an analytic tool for scholars and designers alike, capable of taking into account all the layers and processes necessary to transform history in the setting of a game. ALL NEW FEATURES: A new hex-based gameplay grid opens up exciting new combat and build strategies. Back to game concepts Back to Diplomacy Go to Resolutions The World Congress is a new feature introduced in the Civilization V: Brave New World expansion pack as a new mid and late-game feature, and a brand new way to achieve Diplomatic Victory. Historical digital games do not limit themselves to represent the past, but they attempt to reproduce the different levels of relationships and correlations between events, causes and consequences. The use of historical elements often involves the creation of a complex playground created by a huge quantity of historical tropes. It starts with the founding of a small settlement and ends after achieving one of the victory conditionsor surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and. Its also the only one that wasnt played as part of the main Game Grumps show. Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ('civilization') and must guide its growth over the course of thousands of years. Many game designers exploit elements, events, characters and narrations retrieved from human history in order to build consistent and intriguing settings for their digital games. New helpers include Ellie the Elephant, who can suck up water in her.
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